Traveller-digest      Sunday, October 10 1999      Volume 1999 : Number 1184



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

SEC: UNCLASSIFIED: RE: Many, many guns
re: Firing two guns at once
re: Annic Nova
re: Annic Nova
Re: Traveller Versions
Re: The elusive Feudal Technocracy...
Re: Firing two guns at once
Re: The Four Flamewars of the Apocalypse
Re: Traveller Versions
Re: Traveller-digest V1999 #1183
Re: Firing two guns at once
RE: Traveller Forms
Re: Traveller Forms
Re: Traveller-digest V1999 #1183
Re: Jump Technology
Rocket spreadsheet
RE: UNCLASSIFIED: RE: Many, many guns
GTL9 5 dTon Shuttle

----------------------------------------------------------------------

Date: Mon, 11 Oct 1999 10:51:05 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED: RE: Many, many guns

RE the various two gun posts and the going dry thing. Apparently SWAT
members go in with several pieces and when one runs dry, they drop it and
simply go to the next weapon. Oh yeah, they only fire one weapon at a time. 

As for Spec Fores on a room clearance, I heard that they often cruise in
with a shotgun tied to their belt and simply let it drop when dry and go to
the next piece. Though that could be an old wives tale. 

Mental image of two old biddy former SF comparing kill room tactics. 

That's kinda creepy.

Apologies if this has already been mentioned - I get behind in my readings.

Michael 

------------------------------

Date: Sun, 10 Oct 1999 22:01:12 -0400
From: "Walter G. Smith" <smithw@hartwick.edu>
Subject: re: Firing two guns at once

Alex Ingram wrote:
>>>>>>>>
If you want volume get a submachine gun like an MP5K.
>>>>>>>>
Of course, there will be situations where handguns are readily available,
but submachine guns are more difficult to obtain. A civilian may have
been able to burn thousands of handgun rounds on practice ranges,
but never have had even the opportunity to hold an SMG, much less
become proficient in the use of one.

Walt Smith

------------------------------

Date: Sun, 10 Oct 1999 22:03:51 -0400
From: "Walter G. Smith" <smithw@hartwick.edu>
Subject: re: Annic Nova

Keven R. Pittsinger wrote:
>>>>>>>>
Assume it's not 100% efficient, and keep in mind that different stars put 
out different amounts, intensities and *colours* of lights.  A real dim red 
dwarf isn't going to put out anything *near* what a Sol-sized G will. 
 Also, the panel is 1 klick in diameter, and it's a *circle*, so you aren't 
going to get a full 1 sq km of collector.
>>>>>>>
Not to mention any amounts of time the collector ends up at an angle
to direct sunlight due to maneuvering needs. Assuming, of course,
that you can even manuever this ship with that toothpick & tissue paper
kite unfolded.

Walt Smith

------------------------------

Date: Sun, 10 Oct 1999 22:09:06 -0400
From: "Walter G. Smith" <smithw@hartwick.edu>
Subject: re: Annic Nova

Hans Rancke-Madsen wrote:
>>>>>>>>
No, I expressed myself badly. I meant that any power plant is more efficient
than a jump drive:
<snip calculations>
>>>>>>>>
You're measuring one drive as it generates and delivers power over
a 30-day constant performance period, the other drive as it generates & 
delivers over a 20-40 *minute* peak/redline performance period. It comes
as no surprise to me that the two have vastly different efficiency ratings.

Walt Smith

------------------------------

Date: Sun, 10 Oct 1999 22:17:42 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Traveller Versions

- -----Original Message-----
From: Charles R Hensley <hensley.cr@worldnet.att.net>
To: traveller@lists.imagiconline.com traveller@lists.imagiconline.com
traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Monday, October 11, 1999 1:09 AM
Subject: RE: Traveller Versions


>In all the games I have been involved in, if there was not a well
>defined task system, the game devolved into arguing about how tasks were
handled.


On the other hand, since no "proper" task system can cover every possible
scenario, the risk of such arguments will be there as well.

>   Ex.
>      GM:  That will be an electronics roll at minus 3.
>
>      Player one:  We did the same thing 3 hours ago and you said that
>it would be
>               at minus 1.
>
>      Player two:  And last week it was at minus one for a harder task.
>How do you figure what the
>               minuses will be.


The same exact argument can be said of task systems, since task systems
cannot prepare for every possible scenario that the skill might possibly be
applied to. This sounds more like a problem with the GM than a problem with
the system. If the GM has no clear and consistent sense of how difficult
something is, the same problem could just as easily arise in a game with a
"task system" as one without a "task system."

>We never got a CT game past the second session.  Part of the problem was
>the limited number of gamers in the area, but I will not start a game
>(as a GM) inwhich I do not understand the statistics behind the game or
>have a defined task system. I have been burnt too many times.  The lack
>of a task system is the reason I did not start playing GURPS in any form
>or fashion until this summer.


With all due respect, the statistics behind GURPS skill resolution are not
all that difficult to figure out, and if they are problematic, it's spelled
out for you on page 45. Even those who are particularly poor with math could
easily use the table on that page, and a little simple subtraction, to help
them to define modifiers based on difficulty.

Please note that I'm not trying to be nitpicky here, but I do find your
comments rather baffling. I'm not even a fan of GURPS to the degree that I
care one way or the other whether other people like the game system or not.

------------------------------

Date: Sun, 10 Oct 1999 22:19:14 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re: The elusive Feudal Technocracy...

>A Feudal Technocracy would be where a technocracy organized itself
>into a feudal system.  The people would be obligated to support a
>technical class which in turned was obligated to protect and defend
>the people.  The technical class might owe fealty to other groups
>higher in a hierarchical organization, where each level had
>interlocking obligations to both lower and higher levels.  In fact,
>I can see where technical classes could have interlocking obligations
>with groups on the same level as well.
>
>For example, there might be Power Lord who has the knowledge and/or
>control of a local power grid, a Communications Lord who controls
>telephone and media, a Water Lord and an Atmosphere Lord.

Of course in the OTU the technology that is under the control of the
technical class is the industrial complex that makes interstellar travel
possible. This means not just the star ships, and the space between planets
controlled by the IN, but also the shipyards and supporting industries that
build jumpships; the starports where they dock; the guilds of technical
specialists who man these facilities and the academies where they are
trained; the Megacorps (which are owned by the Nobility) which often also
own the academies, ships and ports. And of course the network of xboats,
couriers, stations, and communication gear which bind them together.

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Sun, 10 Oct 1999 23:31:21 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Re: Firing two guns at once

At 06:42 PM 08/10/1999 PST, you wrote:
>In mail you write:
>
>> As for actually firing two pistols at once (notice I didn't say
>> rifles, smgs, machine pistols, or *heaven*forbid* shotguns) I *know*
>> the only reason for that is filling the air with lead as fast as
>> possible and hoping something will stick. Or failing that at least to
>> make everyone duck for cover. <g>
>
>I'm reminded of the gun a friend once described. A turn of the century
>"riot gun". Short barreled, double-barreled *4* guage. Standard load
>being one barrel birdshot, one barrel rock salt. 
>
>If that doesn't disperse the crowd nothing will. :-)
>-- 
>Leonard Erickson (aka Shadow)

        "...a whiff of grapeshot..."?

        --Michel
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	    NET-City Communications....
	         Providing "Solutions for the Common Company"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Sun, 10 Oct 1999 22:29:00 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: The Four Flamewars of the Apocalypse

Black ICE wrote:
> 
> Craig Berry wrote:
>
> > Nooooooooo!  It is the time the prophets warned us of so long ago, when
> > the Four Flamewars of the Apocalypse would rage over the TML
> > simultaneiously!  Already we had "where does jump fuel go" and "what was
> > the best rules version".  Now the terrifying countenance of "what is a
> > feudal technocracy" blazes in the heavens.  Can it be long before "why
> > don't people fight wars with near-c rocks" emerges from the sea to
> > complete the prophecy and signal the doom of us all?
> 

Weeellll... NOw that you've brought the subject up, I've been doing some
calculations, which depends on the fact that, as everyone knows, the
Rule of Man reached Tech Level Z in the second year of it's existence...

JUST KIDDING! REALLY! SORRY! DON'T HIT ME!

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Sun, 10 Oct 1999 22:43:44 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: Traveller Versions

- ----------
> From: Charles R Hensley <hensley.cr@worldnet.att.net>
> To: traveller@lists.imagiconline.com traveller@lists.imagiconline.com
traveller@lists.imagiconline.com
> Subject: RE: Traveller Versions
> Date: Sunday, 10 October, 1999 9:08 PM
> 
[snip]

> In all the games I have been involved in, if there was not a well
> defined task system, the game devolved into arguing about how tasks were
> handled.
> 
>    Ex.
>       GM:  That will be an electronics roll at minus 3.
> 
>       Player one:  We did the same thing 3 hours ago and you said that
> it would be
>                at minus 1.
> 
>       Player two:  And last week it was at minus one for a harder task.
> How do you figure what the
>                minuses will be.


I think you'd find the same exact thing happening in a "task-based" system
with players and a GM who aren't yet comfortable with the system.  We had
trouble assigning difficulties the one time I played MT, many years ago,
for example.  So did lots of other people, enough so that Joe Fugate
actually had to comment on it in one of the Digest Q&A columns.  He said,
in short "wing it."  The same thing is going to happen in any game until
everyone is familiar with the system and with each other's style.

> We never got a CT game past the second session.  Part of the problem was
> the limited number of gamers in the area, but I will not start a game
> (as a GM) inwhich I do not understand the statistics behind the game or
> have a defined task system. I have been burnt too many times.  The lack
> of a task system is the reason I did not start playing GURPS in any form
> or fashion until this summer.

I think this is part of the problem right here: if players (including GMs)
go into a game thinking that they are going to "get burnt" because you
don't understand the statistics, they're playing for the wrong reasons,
IMO.  It's about entertainment, not math.  

For example: I'm playing Unknown Armies right now, and am having lots of
fun.  But I have absolutely no idea how the probabilities work in the skill
system (you roll percentage dice, but some skills allow you to read the
dice in any order, and some skills kick in only when you roll below a
certain target on another skill roll, etc.)  But that fact has nothing to
do with my enjoyment of the game.  I trust my GM not to screw me over, and
he trusts me not to rape the system, so we get along just fine.  

I can only see not understanding the statistics as becoming a problem if
the GM and players are in an adversarial relationship, which means the
group has problems that number crunching can't fix.

Tom Schoene

------------------------------

Date: Sun, 10 Oct 1999 22:41:47 -0400
From: "Chris Peers" <peersce@mindspring.com>
Subject: Re: Traveller-digest V1999 #1183

You know, about the near-c rocks...

I was thinking about that as I was reading some non-canon Scroll of Heresy.
The question was probably the same as the Imperial Navy High Command asked
the Empress, "why can't we turn Terra into an asteroid belt with near-c
rocks?  After all, aren't we ruthless whatever-it-takes war-winning Vilani?"
The answer, after the Empress gently sighed, was "political backlash, fools.
After we take Terra, you will personally occupy Siberia."

Though the Imperium leaves the member worlds to their own devices, that kind
of tactic would scare the hell out of them.  There would be no way for the
Imperium to go back to the "benevolent protector" role.  The member worlds
would be too frightened to leave the people who would do that in power.  The
Imperium would not be credibly able to tout a philosophy of "no
infrastructure damaging wars" after doing something like that, and that
would lower the credibility of a fundamental Imperial law.  Kind of like the
USA saying another country can't be in the world trade organization because
of their hideous human rights record, and then killing an entire city for
rioting.  No one would take the US seriously on human rights again.

Not only that, but then the Imperium's enemies would do it too. (Avast, ye
scurvy....humans!  give our mighty corsair band tribute before we crack your
planet in half!)  Emperor forbid that the K'kree get hold of that idea.

Even in the Frontier Wars, the Imperium has shown restraint in dealing with
planetary populations.  The infamous Maneuver of Ganulph was infamous
because it was rare.  The Imperium could have destroyed whole Zhodani
populations by poisoning atmospheres with a biotoxin delivered by a deep
strike, nuclear carpet bombing, near-c rocks, or all the rest of the
holocaustic surprises that tech 15 is capable of, but they didn't.  The
reasons I can think of are
1) political backlash
2) revenge by the Zhodani
3) it would make the war very, very personal, and harden the Zhodani,
perhaps into a more expansionistic government.

------------------------------

Date: Sun, 10 Oct 99 22:08:17 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Firing two guns at once

On 10/11/99 at 10:35 AM,  david.d.jaques-watson@centrelink.gov.au said:

>Eris wrote:
>>Here's what I do...AKUS players listen up...
>>
>>1.  The To Hit task for the weapon in the dominate hand (right hand
>>unless you tell me different) is one level harder.
>>
>>2.  The To Hit task for the weapon in the off-hand is two levels
>>harder.

>I've been trying to meld the KBv2 task system ('cause I like how you
>get to use your whole stat) into a combat system (CT/MT with T4
>overtones), and from this basis I agree that this rule is the best
>I've seen so far. It is logical AND simple - and interestingly, BTW,
>is logically identical to how good ol' AD&D handles the situation!! 
>;-)

Thanks.  I like the simple part because I don't emphasise combat and
don't expect this sort of thing to come up often. ;->

I don't want to start up the "task system wars" again, but seeing as
you brought it up....;-> Multiplying by 3 always seeed a little high
to me, and anyway here are a couple of alternatives for KBv2 that I
like:

1.  Roll 1d6 the first time you get a skill (that's your "aptitude")
then add 1 for each additional level.  Ex:  you get a skill-3, so
you roll 1d6 and add 2 more (3 to 8, avg 5.5)

2.  Figure the Experience Level (Skill level by any other name) as
Skilld3.  Ex:  you get a skill-3, so you figure it as 3d3 (3 to 9,
avg 6) No, I don't like the d3, but if certain people insist on
having one in the task system then lets have *lots* of them. <g>

I actually use the first one with a TNE style resolution system. 

There, now one more of the taboo subjects is back on the table.
Muhahahahah!

Eris,
    call *me* furry, will they! 
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 10 Oct 1999 20:25:28 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Traveller Forms

How about getting them posted at www.downport.com or at Freelance Traveller?
BITS maybe?  That way you're not flooded with e-mail.  Just my .02Cr worth
:)

Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Alex Ingram
> Sent: Sunday, October 10, 1999 5:32 PM
> To: traveller@mpgn.com
> Subject: Traveller Forms
>
>
> For the few of you that have requested, I just finished converting the
> first of  two game forms to computer: the Character Generation Worksheet
> and Character
> Record Sheet (2-sided)
>
> The following should be available online within the next several weeks
> (if time permits):
> Character Experience & Education Journal (Skills Advancement)
> Character Equipment Journal (Weapons/Vehicles/Real Estate/)
> Character Financial Journal (Monthly Income & Expenses Log)
> Character Contact Record Sheet (2-sided)
> World Record Sheet & Map (2-sided)
> Starship Title & Registration (2-sided)
> Starship Safety Inspection Checklist / Certificate of Spaceworthiness
> (2-sided)
> Starship Crew Manifest (Assignments & Salaries)
> Starship Maintenance & Repair Journal
> Trading Worksheet - Buying (2-sided)
> Trading Worksheet - Selling (2-sided)
>
> If you are interested in receiving these forms sent me a request and
> I'll e-mail them to you in PDF format on a private channel. Please
> provide me in return with any
> useful suggestions or comments as I may eventually release them as
> products. I provide permission for their private limited use while
> retaining all design rights.
>
> Alex Ingram
> ingram@airmail.net
>
>

------------------------------

Date: Sun, 10 Oct 1999 23:30:13 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Traveller Forms

- ----- Original Message -----
From: Jesse DeGraff <fenris@slip.net>
> How about getting them posted at www.downport.com or at Freelance
Traveller?
> BITS maybe?  That way you're not flooded with e-mail.  Just my .02Cr worth

We exist to serve :-)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, WebDev

------------------------------

Date: Sun, 10 Oct 1999 18:52:57 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: Traveller-digest V1999 #1183

Terry,
	I'll assume this is a trick question and attempt to answer it anyway.
If you assume that you use the jump fuel for power generation and not
any other purpose, in theory yes. Since I have other uses for the jump
fuel, No.
	Under CT/HG, if you charge the jump capacitors you can jump. But
sunlight does not charge the black globe. 
	With GT, there is an unofficial option for building Black Globes which
allow you can charge the jump system from sunlight. Use the rules for
solar cells based upon the volume of the ship, and depending upon the
sun's luminosity and size. See pVE96. 0.08 Kw per square foot, times
luminosity of the star, divide by the distance (in AU) squared. 

- -- 
	Thomas Jones-Low
	tjoneslo@together.net
> 
> Date: Sun, 10 Oct 1999 19:53:22 -0400
> From: "Terry Carlino" <carlino@home.com>
> Subject: Re: Jump Technology (was Re: Annic Nova)
> 
> >As I understand it, you need deuterium-rich hydrogen in order to create the
> >energy to store in the capacitors for a jump.  Absorbing energy seems to be
> >just another way to get it, albeit a much much slower way.  Skimming a gas
> >giant I would think would take a fraction of the time sitting there waiting
> >for the sunlight to charge your capacitors, thus making it a highly
> >impractical method.
> 
> I inquired once before, but received no response: Can a Black Globe absorb
> enough energy from sunlight at the 100 diameter limit to charge jump
> capacitors thereby allowing a ship with a black globe to dispense with fuel
> tankage?
> 
> Terry C
> 
> All that is Gold does not glitter
> Not all who travel are lost
>

------------------------------

Date: Sun, 10 Oct 1999 18:53:18 -0400
From: Thom Jones-Low <tjoneslo@together.net>
Subject: Re: Jump Technology

	Do you have an URL for where this is posted?

- --
	Thomas Jones-Low
	tjoneslo@together.net
> 
> Date: Sun, 10 Oct 1999 10:09:48 -0700
> From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
> Subject: Re: Jump Technology (was RE: Annic Nova)
> 
> > I have my TU explanations of how jump space works, and I would be
> > interested in seeing how others have defined theirs.
> 
> The best techno-babble I've read is on the Near Earth Campaign. I can
> totally suspend by disbelief with that bit of history/jargon.
>

------------------------------

Date: Mon, 11 Oct 1999 11:25:36 +0800
From: Colin Hutcjinson <chutchin@cyllene.uwa.edu.au>
Subject: Rocket spreadsheet

Dear All,
	  For those of you who are interested, I have just finished a spreadsheet
(excel 97) for TL 5-8 chemical rockets.  Up to 5 stages, design your own
engines, pick your propellants.  calculate culminating altitude delta V
that sort of thing.  If you are interested, please let me know and I will
send a copy.  It is really a Beta since it has not been tested to death.  

Colin

------------------------------

Date: Sun, 10 Oct 1999 20:37:54 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: UNCLASSIFIED: RE: Many, many guns

I hope you don't mean drop, as in physically release the weapon.  There's
not a chance in Hades that a LEO (Law Enforcement Officer) is going to
relinquish command of a weapon in his/her charge if he/she can in any way
avoid it.  What you may be referring to is the tendency for a a SWAT team
member to have a long arm (SMG, assault rifle, or shotgun) and use that
mainly, with a pistol as backup.  If the Operator is having a really bad day
and his long arm goes Tango Uniform, or he runs dry just as another bad guy
presents himself, he will retain control of his long arm and transition to
his sidearm, quickly putting the bad guy under extreme duress :)

As for a SF Operator doing that thing with the shotgun, I can't imagine them
doing it any more than I can the LEO.

If anyone has any sources for either of these two scenarios as Michael
presented them, can they post it?

Best,
Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Hughes,
> Michael
> Sent: Sunday, October 10, 1999 5:51 PM
> To: 'traveller@lists.imagiconline.com'
> Subject: SEC: UNCLASSIFIED: RE: Many, many guns
>
>
> RE the various two gun posts and the going dry thing. Apparently SWAT
> members go in with several pieces and when one runs dry, they drop it and
> simply go to the next weapon. Oh yeah, they only fire one weapon
> at a time.
>
> As for Spec Fores on a room clearance, I heard that they often cruise in
> with a shotgun tied to their belt and simply let it drop when dry
> and go to
> the next piece. Though that could be an old wives tale.
>
> Mental image of two old biddy former SF comparing kill room tactics.
>
> That's kinda creepy.
>
> Apologies if this has already been mentioned - I get behind in my
> readings.
>
> Michael
>

------------------------------

Date: Sun, 10 Oct 1999 22:33:07 -0500
From: "Bont" <felix@felixcafe.com>
Subject: GTL9 5 dTon Shuttle

Here is something for you guys to play with.  As Rob found out 
many moons ago, so have I: Thrusters and Fusion Reactors are 
very large, expensive and inefficient at this TL.  This model uses a 
fission reactor for power, carries 58 cf of cargo and three 
passengers in addition to the pilot.  Its not very fast but it does get 
around.  I am seriously considering just dropping the TL9 fusion 
reactor from MTU and saying that the TL10 version was invented 
instead.  At least with it you can use the thrusters at TL8/9!

So, what good is this shuttle?  A really cheap alternative to some of 
their higher priced cousins; if you could find one of these in some 
scrap heap, with a little work (and 240K for reactor rods) you could 
be up and running in no time.  Buying one new would be a waste of 
money, though.  You could pick up a TL10 version far cheaper than 
you could one of these.  I'll be putting one of those up later.

TL9 5 dTon Shuttle

  Statistics : TL9, HP 1200, PD 4, DR 100, HT 9, Size Mod 6, 
Sealed, 82,327.3 lbs, $ 4,654,542, 2,499.93 cf, 27,137.3 kW 
Used, 27,137.3 kW Produced, 27,000 kW Motive Power, 54,000 
lbs Motive Thrust, 164,000 lbs Aerostatic Lift, Vehicle Features : 
Computerized Controls, Very Good streamlining

  Components
    - Structure Profile: TL9 Medium Frame Standard Materials 
    - Armor Profile: TL9 DR 100 Standard Metal (TURLFB) 

    Module - Body, Front (PD 4 DR 100), Rear (PD 4 DR 100), Left 
(PD 4 DR 100), Right (PD 4 DR 100), HP 1800, 82,327.3 lbs, $ 
4,654,042, 2,499.93 cf, 27,137.3 kW Used, 27,137.3 kW 
Produced, 27,000 kW Motive Power, 54,000 lbs Motive Thrust, 
164,000 lbs Aerostatic Lift

    Components
      - Airlock, TL7, HP 100, PD 4, DR 100, 1 Person at a time, 500 
lbs, $ 1,000, 50 cf 
      - Compact Fire Suppression, TL7, HP 6, PD 4, DR 100, 50 lbs, 
$ 500, 1 cf 
      - Cramped Seat, HP 100, PD 4, DR 100, 3 Occupants, 660 lbs, 
$ 300, 60 cf Occupied
      - Cargo, HP 100, PD 4, DR 100, 58 cf, 1,160 lbs, 58 cf 

      Module - TL9 Cockpit Bridge, HP 100, PD 4, DR 100, 1,505 lbs, 
$ 1,659,200, 45.85 cf, 25.3 kW Used

      Components
        - Compact Fire Suppression, TL7, HP 6, PD 4, DR 100, 50 
lbs, $ 500, 1 cf 
        - Cramped Crew Station, HP 50, PD 4, DR 100, 1 Crewmen, 
220 lbs, $ 100, 20 cf 

        Module - Instruments and Electronics, HP 50, PD 2, DR 2, 
1,235 lbs, $ 1,658,600, 24.85 cf, 25.3 kW Used

        Components
          - IFF, TL9, HP 2, PD 2, DR 2, 1 Units, 10 lbs, $ 12,500, 0.2 cf 
          - Flight Recorder, TL9, HP 2, PD 2, DR 2, 5 lbs, $ 100, 0.25 
cf 
          - Radar (AESA), TL9, HP 13, PD 2, DR 2, 100 mi, 150 lbs, $ 
250,000, 3 cf, 25 kW Used Scan Rating 23/29
          - PESA, TL9, HP 16, PD 2, DR 2, 100 mi, 200 lbs, $ 
800,000, 4 cf Scan Rating 23/29
          - Radscanner, TL9, HP 40, PD 2, DR 2, 100 mi, 600 lbs, $ 
550,000, 12 cf Passive IR, Thermograph, Passive Radar, Scan 
Rating 23/29
          - VLR Communicator, TL9, HP 6, PD 2, DR 2, 50 lbs, $ 
1,000, 1 cf, 0.1 kW Used 100,000 mi
          - Precision Navigation Instruments, TL7, HP 4, PD 2, DR 2, 1 
Units, 20 lbs, $ 5,000, 0.4 cf 
          - Armor Profile: TL1 DR 2 No Quality No Material (TURLFB) 
          - Microframe Computer, TL9, HP 16, PD 2, DR 2, 2 Units, 
200 lbs, $ 40,000, 4 cf, 0.2 kW Used Complexity 5

      Module - Engineering, HP 1000, PD 4, DR 100, 44,852.3 lbs, $ 
2,789,042, 1,785.09 cf, 27,112 kW Used, 27,137.3 kW Produced

      Components
        - Compact Fire Suppression, TL7, HP 6, PD 4, DR 100, 50 
lbs, $ 500, 1 cf 
        - GT Contragrav, TL9, HP 12, PD 4, DR 100, 110,000 lbs of 
Lift, 65 lbs, $ 1,050, 2.6 cf, 110 kW Used Short Term Access
        - GT Vectored Thruster, TL9, HP 500, PD 4, DR 100, 27 
sTons of Thrust, 16,200 lbs, $ 1,620,000, 648 cf, 27,000 kW Used 
Short Term Access
        - Limited Life Support, TL9, HP 24, PD 4, DR 100, 1 Days, 4 
People, 400 lbs, $ 2,000, 8 cf, 2 kW Used 
        - Fission Reactor, TL9, HP 800, PD 4, DR 100, 27,137.3 kW, 
28,137.3 lbs, $ 1,165,492, 1,125.49 cf, 27,137.3 kW Produced 
Lasts 2 years, Short Term Access

  Air Performance : Motive Thrust 54,000 lbs, Stall Speed 0 MPH, 
Top Speed 1,299 MPH, aAccel 13.1 MPH/s, aMR 2, aSR 5, aDecel 
8 MPH/s, Take off 0, Landing 0, Lifting Body

  Space Performance : sAcc 0.656 g, sDec 0.656 g, sMR 0.656

- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

End of Traveller-digest V1999 #1184
***********************************

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